Skyrim Alchemy Shared Effects looks a little rudimentary at first glance but how it helps your gameplay is anything but. This app lets you select an ingredient, chose which effects you want to see corresponding ingredients for and it even tells you how many effects it will give you. It's like my alchemy cheat table on steroids.
Check it out here: https://play.google.com/store/apps/details?id=skyrim.alchemy.ingredients
Thursday, June 5, 2014
Skyrim Apps: Skyrim Alchemy Shared Effects
Friday, May 30, 2014
Amédë: Beginning
At the moment I am creating a new character, a wood elf named Amédë. I chose the wood elf because I like the advantages to archery, sneak, lockpicking, light armor and alchemy. If you know me and how I play Skyrim, you know I favor archery and alchemy.
No matter what race I am, I haven't really used the racial powers or abilities as much as I ought to. But seeing as each of my characters is for the purpose of trying something new I think I'll try to make the most of it with Amédë. I do like that wood elves are 50% resistant to disease and poison as I dont really like being a vampire and find it annoying having ANY diseases or being poisoned.
I am just going through the very beginning of the game, so I think I'll use this post to talk about how I go through the beginning.
Starting from after Alduin attacks, follow Ralof into a tower where Ulfric Stormcloak will talk about how "legends don't burn down villages." You'll follow Ralof up the stairs where Alduin will bust through the wall and fly away. Upon Ralof's suggestion, jump down to the building below, fall through the hole in the floor, and run outside where you'll run into Hadvar. Wait until he tells you to follow and escape across the town where you'll run into Ralof again. This is where you'll decide whether to follow Ralof or Hadvar the rest of the way. Ralof is obviously a Stormcloak and Hadvar an Imperial soldier. The only perks to following either one is who's family you'll become friends with and which side you'll get an advocate for.
Follow Ralof or Hadvar into the keep. You'll take the armor and weapon(s) from a fallen comrade. If you're anything like me and like to pick up a lot of stuff to sell or whatever its a good idea to ditch your prisoner garb now. I like to go into sneak mode at this point and wait for the guards to come through the East gate. Take care of them, loot them if you so desire and continue on. In the next room there will be a chest to your left with more imperial light armor, a sword and a key. A chest to your right at the foot of the second bed will hold a helmet and gold. A few more gold pieces are farther up on the table to the left. Loot the rest of the room and go back to the front of the keep and unlock the west door. Go down the stairs and into a corridor where Alduin will collapse the ceiling. Go through the door to the left and take care of two more imperial soldiers. There a is a health potion and a magicka potion on the bookshelves to the left and more in the indicated barrel. There's also rock warbler eggs in a basket in front of a table around the corner. Move on and take care of yet two more imperials. There's a knapsack on a table in the middle of the room with a health potions and some lockpicks. There's also The Book of the Dragonborn in front of it. Go pick the lock on the cage (I suggest doing all the cages for extra points towards lockpicking). There's a few gold pieces, a spell box and enchanted mages robes on the body. Loot whatever you like and continue on. Practice lockpicking on the cell doors and find a coin bag in the last cell to the right.
There isn't much in the next room besides some bodies in hanging cages. Moving on, you'll come to a large cavern with at least 5 imperial soldiers in it. There is also oil on the floor that xan be set on fire. Deal with them and loot them if you like (this is where you'll get your first bow if you want).
Follow Ralof across the bridge. Follow the stream and when you turn right, there is a coin bag on the ledge. You'll come to another cavern where you fight some frostbite spiders. Loot the egg sacs for alchemy ingredients.
Next cavern contains a bear where you can attack her or sneak past for sneak points.
There's a chest on a ledge somewhere, I think it's before the bear but I cant seem to find it anywhere. I'll update when I find it again.
Follow Ralof out of the cave. You'll duck to avoid the dragon and then follow him to Ridgewood where you'll talk with his sister, Gerder, and her family (if you followed Hadvar you'll meet his cousin Sigrid and her family- the blacksmiths). There's a few alchemy plants to pick as you go, if you like, especially thistles and mountain flowers. You'll also pass a guardian stone (it's always the mage for me but I don't think it changes, even though my fiance has tried to tell me differently). You'll also get attacked by a couple wolves.
Once you reach Riverwood, you'll go immediately to the left and follow Ralof to his sister past the lumber mill. Once their done talking Gerder will offer you supplies and give you a key to the house. She'll ask you to go to Whitening and warn the Harley about the dragon and ask for reinforcements at Riverwood.
From here I would suggest going straight to Whitening and speaking to the Jarl (and stopping to pick flowers on the way) but it's not necessary. If you picked up loot, you'll want to sell a lot of it right away. This is, of course, the beginning of the main quest.
Depending on how you want to play the game I would suggest waiting till you've leveled up a bit in your choice of weapon as well as armor before continuing anymore with the main quest. But if you're one of those that doesn't mind the constant challenge and are ok with dying repeatedly then continue with the main quest.
Personally I like to immediately start on my alchemy, since thats my main source of money (use my alchemy cheat guide to make this process go a lot faster). Then once I make 5000 in gold, I go to Falkreath, speak to the Jarl and do the quest that allows you to build your own house, and purchase the land (you get all the supplies to build the small layout and then you can build the rest of the house as you get resources, you do have to get resources to build all the furniture except for a chest that is automatically in the house).
If you have any questions or have a favorite way to start the game please leave a comment below.
More from Amédë later!
Sunday, March 23, 2014
Tidbit: Health Potions
To level up in alchemy the fastest start buying all ingredients (except daedra hearts and void salts, EEEK expensive!) and make as many potions as you can, use my cheat sheet for help with getting this done faster. Keep selling the potions that you don't need and then when you have 5,000 coins, go to Falkreath and talk to the jarl. Out of the three houses, this is the easiest one to get (I like to get all three but I always start with this one first). Once you do whatever quests required to purchase the land (usually killing off some bandits for the jarl), by the land for sale, build your small house and then the garden. Plant two different ingredients from the following list in all the available spots:
Blisterwort
Blue Mountain Flower
Imp Stool
Swamp Fungal Pod
Wheat
(I suggest wheat, imp stool or blue mountain flower since they are easiest to get)
The combination of any of these two will give you health potions which you will be so glad you have. You'll get about 3-4 ingredients each time you harvest which will make more Restore Health potions than you'll know what to do with. This also helps increase your alchemy.
You could also do this with ingredients for Restore Magicka or Restore Stamina potions if your character will require them on a regular basis, but I suggest starting off with health potions.
Your health potions will get to the point where they will be stronger than potions you'd by from an alchemist, woohoo!
EDIT NOTE: If you do blue mountain flower and wheat, it will give you a potion that will both increase your health for a certain amount of time AND restore a certain amount of health.
Friday, February 21, 2014
Stormcloaks VS Imperial Legion Debate
Things to research:
-The Forsworn Rebellion
>Battle of Markarth
>The Markarth Incident
-White-Gold Concordat
-Stormcloak Rebellion
-The Great War
-Ulfric Stormcloak (pay attention to his conversations with Galmar, especially their convo after his speech following the Battle of Solitude).
-General Tullius (pay attention to his conversations with Legate Rikke)
-What sides each Jarl has chosen and which ones you like and don't like
-Your race's history (this doesn't matter to some people, but it does to others)
I think it is up to each player to learn the inner workings of each side and choose for themselves. If there is any more unbiased info I find I will add it here.
Leave a comment and let people know why you chose the side you did (any comments containing spoilers will be deleted).
Pottermore Deuling Club Help
-Use the Full Body-Bind spell, it is the strongest spell at 145 points.
-Practice the first 4 letters (P-T-F-C, highest score is 83) and try to get a consistent score of 79.
-Use a metronome set at 3/4 time signature at 61 bpm (this signature will not work for the whole spell as the other three letters go faster.) I consistently get a 77-80 point score with this timing. I use an app on my phone.
Saturday, February 8, 2014
Alchemy Cheats 1
Note: this includes all the ingredients from the plug-ins as well, I did not include Jarrin Root, Berit's ashes etc because they are quest ingredients. The numbers in the parenthesis are the effects that will be given by the other ingredient.
Gives all 4 effects:
Ancestor Moth Wing, Blue Butterfly Wing and Chaurus Hunter Antennae
Chicken's Egg and Hawk's Egg
Crimson Nirnroot and Nirnroot
Dwarven Oil and Taproot
Gives 3 effects:
Bear Claws (2,3,4) and Hanging Moss (2,3,4)
Charred Skeever Hide (1,2,3) and Mudcrab Chitin (1,2,3)
Ectoplasm (1,3,4) and Red Mountain Flower (1,3,4)
Elves Ear (1,3,4) and Fire Salts (1,2,3)
Falmer Ear (1,2,3) and Troll Fat (1,3,4)
Histcarp (1,2,4) and Salmon Roe (1,2,3)
Moon Sugar (1,2,3) and Frost Salts (1,2,3)
Poison Bloom (1,2,3) and River Betty (1,3,4)
Gives 2 effects:
Abecean Longfin- Small Antlers (3,4)
Ancestor Moth Wing- Bone Meal (1,2), Spider Egg (1,3), Blue Mountain Flower (2,3), Spriggan Sap (3,4)
Ash Creep Cluster- Crimson Nirnroot (1,2), Bone Meal (1,3), Nirnroot (1,2)
Ash Hopper Jelly- Blue Dartwing (1,3), Felsaad Tern Feathers (1,2), Swamp Fungal Pod (1,3)
Bear Claws- Small Pearl (1,3), Blue Mountain Flower (2,4)
Bee- Honeycomb (1,2)
Beehive Husk- Hawk Feathers (2,3)
Bleeding Crown-Tundra Cotton (2,4)
Blisterwort- Rock Warbler Egg (1,3)
Blue Butterfly Wing- Bone Meal (1,2), Spider Egg (1,3), Blue Mountain Flower (2,3), Spriggan Sap (3,4)
Blue Dartwing- Ash Hopper Jelly (1,3), Swamp Fungal Pod (1,3), Daedra Heart (3,4)
Blue Mountain Flower- Wheat (1,3), Hanging Moss (3,4)
Bone Meal- Ancestor Moth Wing (1,3), Ash Creep Cluster (1,2), Blue Butterfly Wing (1,3), Chaurus Hunter Antennae (1,3), Spawn Ash (2,4)
Briar Heart- Ectoplasm (1,4), Human Flesh (1,3), Pearl (1,2), Red Mountain Flower (1,4) Tundra Cotton (2,4)
Burnt Spriggan Wood- River Betty (2,4), Spriggan Sap (2,3)
Butterfly Wing- Daedra Heart (1,4), Eye of Sabre Cat (1,4)
Canis Root- Rock Warbler Egg (1,2), Spider Egg (1,3)
Charred Skeever Hide- Eye of Sabre Cat (1,4) Felsaad Tern Feathers (2,4)
Chaurus Eggs- Luna Moth Wing (3,4)
Charurus Hunter Antennae- Bone Meal (1,2), Spider Egg (1,3), Blue Mountain Flower (2,3), Spriggan Sap (3,4)
Chicken's Egg- Nightshade (2,4)
Creep Cluster- Dwarven Oil (1,4), Taproot (1,4) Giant's Toe (2,3), Scaly Pholiota (3,4)
Crimson Nirnroot- Void Salts (1,4), Ash Creep Cluster (2,3)
Daedra Heart- Blue Dartwing (1,4), Butterfly Wing (1,3), Eye of Sabre Cat (1,3) Wheat (1,2) Namira's Rot (3,4)
Deathbell- River Betty (1,3), Poison Bloom (1,3), Small Antlers (1,4)
Dragon's Tongue- Fly Amanita (1,4)
Dwarven Oil- Creep Cluster (1,4), Jazbay Grapes (1,3), Salt Pile (1,3), Scaly Pholiota (1,2), Mora Tapinella (2,4), Fire Salt (3,4), Moon Sugar (3,4)
Ectoplasm- Briar Heart (1,2), Nightshade (2,4), Emperor Parasol Moss (3,4), Void Salts (3,4)
Elves Ear- White Cap (1,3)
Emperor Parasol Moss- Ectoplasm (1,2), Red Mountain Flower (1,2), Troll Fat (1,4), Void Salts (1,2)
Eye of Sabre Cat- Charred Skeever Hide (1,4), Silverside Perch (1,2), Butterfly Wing (3,4), Daedra Heart (3,4)
Falmer Ear- Human Heart (1,2)
Felsaad Tern Feathers- Ash Hopper Jelly (1,2), Hawk Feathers (2,3)
Fire Salts- White Cap (1,3), Dwarven Oil (3,4), Moon Sugar (3,4), Taproot (3,4)
Fly Amanita- Troll Fat (2,3), Dragon's Tongue (1,2)
Frost Mirriam- Silverside Perch (1,4)
Garlic- Slaughterfish Egg (1,2)
Giant's Toe- Wheat (2,4), Yellow Mountain Flower (2,4), Creep Cluster (3,4)
Gleamblossom- Netch Jelly (1,3), Namira's Rot (2,3)
Glow Dust-Hanging Moss (1,2), Human Heart (1,2), Nightshade (2,3), Glowing Mushroom (3,4)
Glowing Mushroom-Glow Dust (1,2)
Grass Pod- Read Mountain FLower (2,4), White Cap (2,4)
Hagraven Claw- Tundra Cotton (1,4)
Hagraven Feathers- Human Hear (1,3), Trama Root (1,4)
Hanging Moss- Glow Dust (1,3), Human Heart (1,3), Blue Mountain Flower (2,3)
Hawk Beak- Netch Jelly (1,3), Pearl (1,4), Pine Thrush Egg (1,4), Purple Mountain Flower (1,2) Silverside Perch (1,2), Small Pearl (1,2), Wisp Wrappings (1,3), Snowberries (2,4)
Hawk Feathers- Felsaad Tern Feathers (1,2)
Hawk's Egg- Nightshade (2,4)
Histcarp- Large Antlers (1,3), Silverside Perch (1,3)
Honeycomb- Bee (1,4), Pearl (1,2)
Human Flesh- Ectoplasm (1,3), Imp Stool (1,2), Red Mountain Flower (1,3), Briar Heart (2,3)
Human Heart- Falmer Ear (1,4), Nightshade (1,3), Troll Fat (1,4), Glow Dust (2,3), Hagraven Feathers (2,4), Hanging Moss (2,3)
Ice Wraith Teeth- White Cap (1,2)
Imp Stool- Human Flesh (1,3), Swamp Fungal Pod (3,4)
Jazbay Grapes- Dwarven Oil (1,3), Salt Pile (1,3), Taproot (1,3), Salmon Roe (2,3)
Large Antlers- Histcarp (1,4), Silverside Perch (1,4), Torchbug Thorax (1,2)
Luna Moth Wing- Chaurus Eggs (1,4), Namira's Rot (1,3), Nordic Barnacle (1,3), Vampire Dust (3,4)
Moon Sugar- Dwarven Oil (3,4), Fire Salts (3,4), Taproot (3,4)
Mora Tapinella- Dwarven Oil (1,4), Taproot (1,4), Scaly Pholiota (3,4)
Namira's Rot- Daedra Heart (1,3), Luna Moth Wing (1,4), Nordic Barnacle (1,4), Gleamblossom (3,4)
Netch Jelly- Gleamblossom (1,4), Hawk Beak (2,3), Poison Bloom (2,4), Wisp Wrappings (2,3), Powdered Mammoth Tusk (3,4)
Nightshade- Ectoplasm (1,4), Chicken's Egg, Hawk's Egg, Human Heart (1,2), Small Antlers (1,3)
Nirnroot- Void Salts (1,4), Ash Creep Cluster (2,3)
Nordic Barnacle- Luna Moth Wing (1,3), Namira's Rot (1,3)
Orange Dartwing- Scathecraw (2,4), Slaughterfish Egg (3,4)
Pearl- Hawk Beak (1,4), Pine Thrush Egg (1,4), Briarheart (2,3)
Pine Thrush Egg- Hawk Beak (1,4), Pearl (1,4), Sabre Cat Tooth (1,3)
Poison Bloom- Deathbell (1,2), Trama Root (2,3), Netch Jelly (3,4)
Powdered Mammoth Tusk- Netch Jelly (1,4), Purple Mountain Flower (1,2)
Purple Mountain Flower- Hawk Beak (1,4), Powdered Mammoth Tusk (1,2), Silverside Perch (1,4), Small Pearl (1,4), Torchbug Thorax (1,3)
Red Mountain Flower- Briar Heart (1,3), Human Flesh (1,4), White Cap (1,2), Emperor Parasol Moss (3,4), Void Salts (3,4)
River Betty- Deathbell (1,3), Burnt Spriggan Wood (2,3), Trama Root (3,4)
Rock Warbler Egg- Blisterwort (1,3), Canis Root (2,3)
Sabre Cat Tooth- Pine Thrush Egg (1,4)
Salmon Roe- Jazbay Grapes (3,4)
Salt Pile- Dwarven Oil (1,4), Jazbay Grapes (1,4), Taproot (1,4)
Scaly Pholiota- Creep Cluster (1,4), Dwarven Oil (1,2), Taproot (1,2), Mora Tapinella (2,3)
Scathecraw- Spawn Ash (2,3), Orange Dartwing (3,4)
Silverside Perch- Eye of Sabre Cat (1,3), Hawk Beak (1,4), Histcarp (1,2), Large Antlers (1,2), Purple Mountain Flower (1,4), Small Pearl (1,4), Skeever Tail (2,3)
Skeever Tail- Silverside Perch (1,2)
Slaughterfish Egg- Garlic (1,4), Orange Dartwing (2,3)
Slaughterfish Scales- Thistle Branch (1,3)
Small Antlers- Abecean Longfin (1,2), Deathbell (1,4), Nightshade (3,4)
Small Pearl- Hawk Beak (1,4), Purple Mountain Flower (1,4), Silverside Perch (1,4), Bear Claw (1,2)
Snowberries- Spawn Ash (1,2)
Spawn Ash- Bone Meal (1,2), Scathecraw (1,4), Snowberries (2,3)
Spider's Egg- Ancestor Moth Wing (1,2), Blue Butterfly Wing (1,2), Canis Root (1,4), Chaurus Hunter Antennae (1,2)
Spriggan Sap- Ancestor Moth Wing (1,2), Blue Butterfly Wing (1,2), Burn Spriggan Wood (1,4), Chaurus Hunter Antennae (!,2)
Swamp Fungal Pod- Ash Hopper Jelly (1,4), Blue Dartwing (1,4), Wheat (2,4), Imp Stool (3,4)
Taproot- Creep Cluster (1,4), Jazbay Grapes (1,3), Salt Pile (1,3), Scaly Pholiota (1,2), Mora Tapinella (2,4), Fire Salts (3,4), Moon Sugar (3,4)
Thistle Branch- Slaughterfish Eggs (1,4)
Torchbug Thorax- Large Antlers (1,4), Purple Mountain Flower (1,2)
Trama Root- Hagraven Feathers (1,3), Poison Bloom (2,4), River Betty (2,4)
Troll Fat- Emperor Parasol Moss (2,4), Fly Amanita (2,3), Human Heart (3,4)
Tundra Cotton- Hagraven Claw (1,4), Bleeding Crown (2,4), Briar Heart (2,3), Void Salts (3,4)
Vampire Dust- Luna Moth Wing (1,3)
Void Salts- Nirnroot (2,3), Tundra Cotton (2,4), Ectoplasm (3,4), Emperor Parasol Moss (3,4), Red Mountain Flower (3,4)
Wheat- Blue Mountain lower (1,2), Daedra Heart (1,3), Swamp Fungal Pod (1,4), Giant's Toe (2,3), Yellow Mountain Flower (2,3)
White Cap- Fire Salts (1,3), Ice Wraith Teeth (1,2), Elves Ear (1,3), Grass Pod (3,4), Red Mountain Flower (3,4)
Wisp Wrappings- Netch Jelly (1,3), Hawk Beak (1,3)
Yellow Mountain Flower- Giant's Toe (3,4), Wheat (3,4)
None Duplicates etc:
Ashen Grass Pod
Boar Tusk
Cyrodilic Spadetail
Giant Lichen
Juniper Berries
Lavender
I had to correct a couple things while I was typing this so if you see anything else that's wrong, please leave a comment.
College of Winterhold
The College of Winterhold sits at the North tip of Winterhold sitting on top of great column of stone with the treacherous bridges being the only way to reach it.
After climbing up the first ramp, you will be greeted by Faralda who guards the entrance to the college, and is a trainer and seller of Destruction spells. Upon asking her if you may enter the college she will ask you why you want to. It's your choice which answer you give and all except the "I just want to see what it looks like" will continue the conversation to where she will require you to perform a spell. She will request either a firebolt spell, conjure a flame atronach spell, a fear spell, the healing hands spell, or the magelight spell. If you do not have the one she requests you can buy it from her for a cheap price.
After performing the spell she will lead you across the bridges, lighting each of the beacons as you go. and direct you to Mirabelle Ervine the Master Wizard. You will first see Mirabelle getting a lippy with Ancano, a Thalmor agent who serves as an "advisor" to Arch-Mage Aren (high five to Mirabelle). When you speak to her she will welcome you and give you your novice robes and a tour of the grounds. First she'll take you to the Hall of Attainment and show you your quarters (first doorway to the right). All the wardrobes are safe for storage. She will then lead you back to the Hall of Elements where you will attend you first lessons with Tolfdir, a master trainer and seller of Alteration spells, who also resides in the Hall of Attainment.
Tolfdir will already be addressing your four other classmates, who will be dogging him about actually doing some spells. He will ask you what you think, either way he will continue by doing a ward demonstration in which he will ask you to help. If you don't know any ward spells he will give you Lesser Ward for free. Stand on the sigil to the West of him and cast the ward, keeping it up until he casts a destruction spell at you. After this, he will talk about the ruins of Saarthal and the quest "Under Saarthal" will begin.
Other people at the College
Hall of Countenance:
Colette Marence- a nervous and paranoid instructor (up to Expert level) and seller of Restoration magic, she can be found in her quarters on the second floor.
Drevis Neloren- a master trainer and seller for Illusion spells. His room is on the first level.
Nirya- a critical and haughty scholar with a grudge against Faralda.
Phinis Gestor- an expert trainer and seller of Conjuration spells. His room is also on the first level.
Sergius Turrianus- an expert trainer and seller of Enchanting. His room is the second to the left on the first level.
Hall of Attainment:
Arniel Gane- a scholar and conjurer specializing in Alteration. He is involved in several quests. His room is the the first to the right on the second level.
Brelyna Maryen- a defensive dunmer and fellow student, available as a follower after helping her with a minor quest.
Enthir-a scholar that sells mage items as well as a few rare items, and will buy anything. He is also involved in several quests and resides on the second floor.
J'zargo- an arrogant khajiit and fellow student, available as a follower after helping him with a minor quest.
Onmund- another fellow student and nord, and is available as a follower after helping him with a minor quest.
Gelebros- a member of the Psijic Order, who appears during the quest The Eye of Magnus
Quaranir- another member of the Psijic Order, and appears a couple times during the College of Winterhold questline.
Tandil- another member of the Psijic Order, who appears during the quest The Eye of Magnus
Urag gro-Shub- an orc mage and the librarian at the College. He will supply the player with research material for several quests and will collect rare books. He can also make you Blood-Kin after doing a minor quest for him.